It's that time again. I'm gonna have like 20 devlogs so you might want to get used to this.
Thank you all who played the demo of the game! The next demo will have 20 characters, as well as the Hourglass boss fight.
Character Models
First of all, I have improved some of the characters' models, such as Oswald and Disembodied (6.5.) I also plan on updating some other models. These include:
MickMick (OC)
HB PNM
A. PNM
Cameras
All of the cameras are almost finished! Over the past few days, I modeled the Boiler Room, the Storage Room, and the rest of floor 2! I have also coded in the "Radio" mechanic in the cameras.
How is the game going?
As for the game, it is currently going good! I improved the characters' move timers so they move faster at 20 AI. I am currently working on coding the rest of the 6.5 cast, and then focusing on the Oblitus Casa characters next. Another thing is that some characters' mechanics have been changed. I also have now made an options menu with options like Subtitles and Gamejolt API. I did have a burnout for a short while from the game, but I'm back working on it again.
DLC
I'm not working on it yet. However, there will also be another DLC with minigames. The minigames i plan to add are:
Pirate Caverns
The Tunnels (1.0)
Post Mortem (featuring the Spirits from TI: Abandoned Enigma!)
Creepypasta Night
That's all for now, take these game screenshots and have a good day!
-King



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