Game
BLACKOUT
9 years ago

Devlog 2 [Febuary 12, 2017] "Cameras and UI Work"


So, aside from trying to get enemy AI to work, I have gotten a mechanic with multiple camera’s connected to a main computer that detects the Player or any Player-based objects and sounds an alarm. [No feature for enemy response to the alarm, since enemy AI is being clunky and broken.] I have also been working on the UI, such as the main menu, as well as the Tutorial Level [Screenshots coming soon!].

Another mechanic I have been progressing to add to the game and test out is the ability to switch weapons and/or throw your weapon to deal damage [In a Hotline Miami based way].

Next update on Saturday!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

it happens

Only true badasses may pass! #conceptart #art #gamedesign

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.