Game
BLACKOUT
9 years ago

Devlog 2 [Febuary 12, 2017] "Cameras and UI Work"


So, aside from trying to get enemy AI to work, I have gotten a mechanic with multiple camera’s connected to a main computer that detects the Player or any Player-based objects and sounds an alarm. [No feature for enemy response to the alarm, since enemy AI is being clunky and broken.] I have also been working on the UI, such as the main menu, as well as the Tutorial Level [Screenshots coming soon!].

Another mechanic I have been progressing to add to the game and test out is the ability to switch weapons and/or throw your weapon to deal damage [In a Hotline Miami based way].

Next update on Saturday!



0 comments

Loading...

Next up

art comission.

Just a Pico sprite

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Levels' maps.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Got some fun collectibles in our game, Path of Kami!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl