So, aside from trying to get enemy AI to work, I have gotten a mechanic with multiple camera’s connected to a main computer that detects the Player or any Player-based objects and sounds an alarm. [No feature for enemy response to the alarm, since enemy AI is being clunky and broken.] I have also been working on the UI, such as the main menu, as well as the Tutorial Level [Screenshots coming soon!].
Another mechanic I have been progressing to add to the game and test out is the ability to switch weapons and/or throw your weapon to deal damage [In a Hotline Miami based way].
Next update on Saturday!
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