Game
In Flight
9 years ago

Devlog 2: Flight, Land, and Some Crash Mechanics


Over the past 2 days I worked on mechanics! This gif is a sum of all I’ve done (:

As for crashing, if you land too quickly you’ll crash, but if you land slowly it’s A-ok! Haven’t implemented crashing into walls/areas you aren’t supposed to land on (aka anything other than a landing area) yet. Stay tuned for that, though!

also sorry for low quality recording im using cheap software to record lol

5d0b03bb84e7b.gif


5 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.

2d lighting experiment

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror