Game
In Flight
9 years ago

Devlog 2: Flight, Land, and Some Crash Mechanics


Over the past 2 days I worked on mechanics! This gif is a sum of all I’ve done (:

As for crashing, if you land too quickly you’ll crash, but if you land slowly it’s A-ok! Haven’t implemented crashing into walls/areas you aren’t supposed to land on (aka anything other than a landing area) yet. Stay tuned for that, though!

also sorry for low quality recording im using cheap software to record lol

5d0b03bb84e7b.gif


5 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

Strange Umbrella

Explosive domino effect

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)