Game
SCP: Containment Breach : Unreal Engine Remake
1 year ago

Devlog #2 - New Features, small update


Hello everyone, this update doesn't contain much gameplay content (pretty much nothing)

But here is what I did.

I've managed to connect the game with GameJolt's API so now you can get trophy's connected through GameJolt

I have just spent this recent time on making MTF (Nine-Tailed-Fox) AI and as I didn't know how to use Unreal's AI system I was nervous that it would be challenging however it wasn't that bad

MTF patrol at random places

MTF can see the player in which they will chase them (have yet to make a shooting mechanic)

MTF will kill SCP-049-2 and 008-2 instances and ignore the player when they spot one.

MTF can spot SCP-173 which then they will walk up to it and completely ignore the player until they have finished (They blink a random amount of times before boxing SCP-173 so it's really RNG on how long you have to get away from them)

Upon boxing 173 they will head to the chamber (Will always be their chamber as they would never go in it themselves if they were still told to go to random placed) in which they will walk into it they will walk out and go back to their patrol state

Radio has been added and although the code is an absolute mess (meaning that I will prob never update the radio and only do changes for bugs) it works well and I will in the future add Channel 4

Added one room past 'startroom'

The players location in the intro sequence will be where the player is placed in 173's chamber when the game actually starts (This was an issue as they both are separate levels and the thing about multiple levels is that no data is easily transferred to each other so it was a pre-fixed spot and will remain that if you don't do the intro sequence)

I've added bloom and local exposure to the game and the graphics are more appealing and the game now looks less bland

As always if you want live updates and plans for the game go to the trello: https://trello.com/b/qDFtjdRH/scpunreal

See you in 2 weeks! (Yes I know this one wasn't 2 weeks away from the original but I was far too busy on the day I was suppose to make this and days past this one so I just decided to do this today rather than late)



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