hello!!! progress is going really well so heres devlog 2
im gonna be splitting my devlogs into sections now as well to make it easier
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btw i strongly suggest you watch the full video before reading anything
| papyrus encounter |
as shown in the video, the papyrus encounter intro has been updated
and thanks to @AmberGirl , we will be using Psychosis V2
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a new little mechanic is shown as well in the second half (as you could probably tell) so heres a small explanation:
the sudden switch to the overworld section is sans going into his mind and looking for any answer that could take him out of the situation he is in
i wanted to give it a sorta of revenge-esque feeling, hence the style of it
and as shown in the writing (down below), psychosis (aka papyrus encounter) is mainly about sans gaining the courage to defeat papyrus
though it does express some feeling from papyrus as well
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another thing, the sprite was changed a bit and is bound to change more in the future
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also a release date may be discussed soon (possibly in the next devlog)
expect a couple new mechanics, and MORE THAN ONE HP
| sans encounter |
i wont be revealing much about the sans encounter yet, but progress has started on it
again, i can't spoil too much, but it'll be unique and VERY different than most takes
and as i said in the last devlog and writing, i'll be expanding more into the characters' emotions
| SOUNDCLOUD PAGE!! |
since im taking this game pretty seriously, ive set up the official soundcloud page
go check it out!!
Stream DustSwap: Pessimism OST music | Listen to songs, albums, playlists for free on SoundCloud
you can also find amber's psychosis v2 preview in the reposts..
| writing |
if anyone is interested in the writing bit, heres a page (that currently) opens up about some of the plot / character development
i will probably be editing it from time to time
https://docs.google.com/document/d/1ggrCXkP4T8dK7DLFG7jiM-lA6k_0WQ4IxL6EO_peCmY/edit?usp=sharing
lastly,
thanks to everyone for sticking around, it has truly been an amazing journy
..and special thanks to those who've made this possible (credits in the game description)
and fun fact i wrote half of this at 1:23 am and the other half at 2:42
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