Game
Emerald Reef
7 years ago

DevLog #2


March 10th, 2019:

So after a month of just trying to figure out certain mechanics I want to implement, I started to become bored with the design of the character(s). Thought I’d share what I’m going for now with this new design.

I’m not entirely happy with it, but its a start, such that I can at least improve on.

5d092f64adb97.png

That’s just the character design, though. I’ve been getting a lot of great ideas for the story out of my head and onto paper (Google Docs). There’s so many twists I’ve created that I never expected this story to have. I seriously can’t wait to share this story with you all.

More updates to come soon! Hoping to get a playable demo out by the end of the year.



0 comments

Loading...

Next up

Feb. 2nd, 2019: - Messed around with some tile art I drew up real quick and managed to get the player walking animations to work somewhat-properly. Video of the latter coming soon, preferably with a better environment to showcase.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

The whole squad is here!

Interested? Follow me!

Why walk when you can jump?

An infected room from the second part of Cybel ! Are you up for some cleansing?

Some Shadow boss fight gameplay 👾