Game
Emerald Reef
7 years ago

DevLog #2


March 10th, 2019:

So after a month of just trying to figure out certain mechanics I want to implement, I started to become bored with the design of the character(s). Thought I’d share what I’m going for now with this new design.

I’m not entirely happy with it, but its a start, such that I can at least improve on.

5d092f64adb97.png

That’s just the character design, though. I’ve been getting a lot of great ideas for the story out of my head and onto paper (Google Docs). There’s so many twists I’ve created that I never expected this story to have. I seriously can’t wait to share this story with you all.

More updates to come soon! Hoping to get a playable demo out by the end of the year.



0 comments

Loading...

Next up

Feb. 2nd, 2019: - Messed around with some tile art I drew up real quick and managed to get the player walking animations to work somewhat-properly. Video of the latter coming soon, preferably with a better environment to showcase.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Why walk when you can jump?

My D&D art for my family so far (WIP if you couldn't tell)

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Respect (Only TLOZ Players Will Understand)