It’s been quite a bit since the last one, almost a year. So what’s been going on with Boundless? First my life has been consuming a good amount of time along with struggling with some personal problems with my mental health, but it should all be good now. Second the Boundless dev team has shrunk over time with various members leaving over different reasons, this has increased the time it has taken to complete each area. Continuing the bad news because of this, me and the co-manager have decided to cut down on the planned content from the game, sadly meaning the canal area that was planned will be scrapped. However this hasn’t stopped the few of us that are left from continuing to work on it, with that I am proud to announce that the fishman village is at 90% completion, with only a few assets needing to be added/made. With this and the release of Lisa: Definitive Edition we wish to celebrate by releasing a screenshot.
I would like to close this off by thanking everyone who has stuck around, it’s been a challenge but one I would not give up for anything. One last thing, I updated the name from Searchful to Boundless (:
Next up
Some men are better left forgotten. Coming soon.
huh
Some treasures are best left undiscovered. In the near future
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
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