I spent the past few weekends designing, animating, and editing a new action-packed cutscene (See video at the bottom of this entry). It’s a time-consuming process, at least for me it is. The cutscene will be used as a one-way transition from one scene to another scene which I still need to design (Not looking forward to that. I hate doing level design.).

I also spent some time looking for better sound effects to use. In particular, I wanted to replace the monster sounds with a good set of clips, preferably ones that offer a variety sounds for all the different actions, yet still sound like they come from the same creature. And while looking for better monster sounds, I learned something interesting… Did you know that, according to people who charge too much for sound effects packs, that a dragon breathing is supposed to sound like a slowed-down recording of loud, wet flatulence? Who would have guessed? That lesson cost me about $28.
Anyway, here’s a part of the cutscene it took way too long long to make. Now I’ll move on to make the next level and try to come up with some ideas about how to end the game. That’s right. I’m just making this all up as I go.
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