Game
Dodge The Wall

5 years ago

DevLog #32

This week in the development we added wall collision with player. At the current version when the stick figures come in contact with the wall the player will collapse indicating a collision has happened. We are excited with the progress so far




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DevLog #31 This past few weeks we have been busy importing the model into unity and refining it, and also improving framerates when the wall is generated. We also fixed all the issues the wall have on collision detection.

#indie #gamedex #holeinawall

DevLog #34 This week we make a early prototype for the game! It has the core mechanics implemented such as collisions and player movement but lack of supporting mechanics that's gonna be implemented soon! We are excited for the progress of our game!

DevLog #33 This week our team worked hard on improving the already implemented player model prototype. We aim to improve the model by polishing it and make sure that it is low poly enough to not lag lower end phones! #indie #holeinawall #gamedev

DevLog #26

This week we make progress on improving the wall generation process that is about 60-70% ready. We also decided to further reduce the polygons for the player model to improve performance for lower end devices.

DevLog #24 This week we implement the UI designs to Unity. We still working on the other Main menu components to be finalized and for us be happy with it. On the other hand, we are improving our wall generation to improve the gameplay!

DevLog #29 This week we encountered some problems again with the wall. When the wall is rendered as transparent the shaders broke the texture of the wall. We are currently looking for an immediate fix to the solution at the mean time. #indie #gamedev

DevLog #30

This week we look to improve our character model shading and lighting. As shown in the screenshot we still tweak some settings and choose the right material to use. On the other hand, the wall still need some bug fixing. #indie #gamedev #hiaw

DevLog #27

This week our team still improving on our wall generation and we are closer to a stable wall generation as we inch to a prototype. The character model in the other hand we have make great improvements to improve performance on old phones!

DevLog #28

This week our team finished the implementation of a guideline like feature to guide the players to clear a wall. Our initial concern was that players can't determine precisely where should the exact location of the limb would be. #indie

DevLog #25 This week we still trying to figure out a wall generation bug and fix that is currently game breaking. This is our current priority. On the other hand, we have implemented the prototype UI to the game and still making tweaks to the UI!