Game
Obscure Realm
8 years ago

Devlog #4


The update today (10/23/2017) did these things:
Changed Walls to look darker
Tried Changing what Weapon pile mounds look like
Added WAY more differing walls in levels
Changed how Purple Sluggers look to be much more mutant-y
Fixed Spiders having correct sounds and blood explosions
Fixed All Death Sounds for enemies
Added more rooms/hallways and the tavern to Level 2

Coming at somepoint stuff:
Rolling maybe.
Differing shadows.
New walls and foliage.
First Quest from the Tavern or something

The first quest will be from the Tavern in the Second level, the first one you get I mean. It will be out in the 3rd update (whatever is after this one lol).

It seems a lot was broken with the enemies but I fixed it so don’t worry.

This one guy who reviewed the game played for 20+ hours and gave a nice review. Actually everyone who has reviewed has given a nice review and I love them all.

Level 2 is very large now. Just a thought.

Links:
Follow my twitter if you just want little updates or want to start a conversation, ask a question publicly and quickly, or just follow a dev.
Twitter

Add me for questions, or to play a game with me. Something along those lines.
Georges Steam Page

A Steam group thingy I have.
Obscure Studios Steam Group

My first and terrible game that I made out of a passion for no one but myself.
Edit Delete



0 comments

Loading...

Next up

News Letter of Doom: Week 6: http://johns.game, Discord:

Successful landing

#screenshotsaturday

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Shuiro Haname. #Commission

Commission for @ShuHaname

Levels' maps.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Got some fun collectibles in our game, Path of Kami!