Game
Sonic Arcus 2D
9 years ago

Devlog #5 - 5-08-2017


Alot of new features have been fixed / added

  • Bridges are now smoother

  • Made slope helpers which can have activation speeds and can either keep sonic’s speed or assign him a desired value

  • Monitors can now interact with springs ( cuz why not xD )

  • Added Capsules and Improved the falling signpost

  • Coded sonic 3’s Fire Craft mini boss

  • Added camera panning to the super peelout and fixed it’s charging animation

  • Added air currents from hydrocity along with the poles

  • Added sky sanctuary’s teleporters

  • Added mushroom hill Scales and falling platforms



2 comments

Loading...

Next up

1 / 6 / 2018 : New logo!! The engine finally has a proper logo. A concept art was made by my friend Molatino from the team, which I then turned into this logo Quite happy as it’s my first time doing vector art xD

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Path of Kami, running around the shrine area