Game
Sonic Arcus 2D
8 years ago

Devlog #5 - 5-08-2017


Alot of new features have been fixed / added

  • Bridges are now smoother

  • Made slope helpers which can have activation speeds and can either keep sonic’s speed or assign him a desired value

  • Monitors can now interact with springs ( cuz why not xD )

  • Added Capsules and Improved the falling signpost

  • Coded sonic 3’s Fire Craft mini boss

  • Added camera panning to the super peelout and fixed it’s charging animation

  • Added air currents from hydrocity along with the poles

  • Added sky sanctuary’s teleporters

  • Added mushroom hill Scales and falling platforms



2 comments

Loading...

Next up

1 / 6 / 2018 : New logo!! The engine finally has a proper logo. A concept art was made by my friend Molatino from the team, which I then turned into this logo Quite happy as it’s my first time doing vector art xD

Bandana Dee the Dream Friend

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Regional Bulbasaur. #Pokemon