Game
Steel Titans
7 years ago

Devlog 6: Bug fixes and Mid Development Hell


So…

What have I added?

Not much sadly

Bug fixes and tweaks

Added depth to glass
Leg depth tested
Concrete recentered
Accuracy decreased on normal fire and rapid fire
Explosions no longer go behind walls

Thats it…

Yup.

Oh yeah, I also started creating a new level, nice lil sneak peak for ya’ll…

5d099729c0f07.png

So why so little progress?

Well for one, we’ve got the problem I mentioned in the previous devlog (ie: GCSEs), but we’ve also got a problem well explained by our lord 2kliksphilip

Yeah, I’ve hit mid development hell

Theres not much to follow up on that, soooo, I’m just gonna end this devlog here.

Thanks for reading.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

My D&D art for my family so far (WIP if you couldn't tell)

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Subscribe to technoblade

Among us_into Madness