Hello again everybody, I think it's about time that I finally reveal something that I've been forgetting to post about. Which is that TTSER's 2nd Prototype Build is officially in development!
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So I know what you’re all thinking, why am I making another prototype when I already made one? Well to be honest, I don't really like the first prototype build because for those who remember I created it for a college assignment that had a deadline, so it was pretty much rushed to meet that deadline. So because of this, I've been creating a new one where I have more time to implement the mechanics and stuff I wasn't able to add into the first prototype build as well as keeping the files more organized.
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Some of these things I didn't have time to add include;
Fixed NavMesh or Pathfinding for the NPCs.
AI that does not immediately chase after you.
Better Models, Maps and Lighting.
So with that being said, expect to see these things added into the second upcoming prototype build of TTSER. In terms of when it will release I don't have a definitive release date yet, however I hope for it to be released some time this year. So until then, stay tuned for updates!
-GodOfImagination (aka JadenKurzawa0213)
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