Its time for an update!
Hey guys! George here, and let me first start by saying this: We have progress! I was going through some old backups and just so happened to find an older copy of the Pikmin 57 project that I thought I lost! This means that with a few tweaks and fixes, we should be able to re-gain the base game. Now, waddle and I both do not want to get anyone's hopes up for the demo any time soon. BUT I wanted to share this news, along with the systems we still need to implement.
Systems Left Before Demo:
Enemy AI (Around 3-4 different types)
Boss AI
Level Designs
"Leader" Skill Tree
"Follower" Skill Tree
Scene Loader Revamp
Menu Revamp
Music Revamp
Sprite Revamp
General Bug Fixes to base game
If all goes to plan, once all of this is done, the demo should be ready... well, I should say: Debug Build 1. I don't think the "Demo" will be out anytime soon, but maybe we can get a sample build out as soon as it is ready.
Next up
Added basic AI using A*!
Working on the HUD (Same test map as from last teaser)
"A new world opens, and our paths shall split here."
Alright! Update number two on mystery project I'm working on! I was messing around with world machine to make the Open World (Hint!) for the game, 1,000 square ft map has been created! enjoy a preview.
A new teaser for Desolate_System. "This day marks the beginning of a new era, whether for better or worse. A new world opens, and our paths shall split here."
Sprite Teaser number 1: Steve and waddle stare-down each other as they stand on the new tilemap for Giants Field
art comission.
Another house i made long time ago.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Finished work on the emotions of a new character for the tank universe










0 comments