Mhmm, I missed a bunch of days. Kind of fell into a slump and couldn’t figure out how to schedule things, plus had to travel the past few weekends, but I think I’ve got this down again.
First off, I’m trying to have a new demo ready by Friday of next week - in time for a podcast involving Havoc Fox! A friend of mine, Dynostorm, is hosting a talk which I will be attending, and we’ll be going through this new demo. The public release of said demo will be a few days after the podcast.
The HF twitter will have more info on this soon, like where to catch it!
Okay, in terms of the game progress - Miracle City, minus the last two cutscenes I’d like to add, is now complete! Lyle was finished today, actually, along with a new phase for the swan boss, as I needed to replace the whirlpool phase. That’s staying hidden for now, but it IS previewed on patreon ( https://www.patreon.com/posts/surprise-its-24613200 ). Yess I’m shameless. ._.
I can’t really post too many screenshots to avoid spoiling the game before the next demo, but here’s one of Lyle’s phase 2. Played around with some afterimage effects here!
![5d0945868b50c.png 5d0945868b50c.png](https://m.gjcdn.net/content/750/2042162-peu8viaz-v4.png)
Next stage up is Autumn Entropy. This’ll be interesting, and we’re gonna have quite the boss at the end of that one…stay tuned!
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