Hey Divers!
It's been a bit, ain't it? With the world imploding at the end of 2020, we took the time to disappear for a bit and crank out new features, polish, and everything we possibly could. It's a new year, and what a great time to share one of the first major new systems in the game: Glory.
Glory is a new keyword added to several new cards that will be available in the next alpha. This keyword is reserved for powerful effects (like Uppercut pictured above), and means that the card will be discarded after it is used. These are once-per-session only cards, and deciding when to use them will be an important moment in each game.
Right now, we have 9 Glory Cards in the game, with more to come before the next alpha:
Glutton for Punishment (Lucky Jack) - Glory: Gain +1 die on your next roll for every injury you've taken this game
The Luckiest (Lucky Jack) - Glory: Take no injuries from monsters for the rest of the day
Uppercut (Lucky Jack) - Glory: Kill target non-boss monster
Eyes Wide Open (Buster) - Glory: Join all parties' first combat of the day
One in the Chamber (Buster) - Glory: Go first in any combat you fight today
Steady (Buster) - Glory: Gain the "Aim" card for this combat
Aim (Buster) - Action: Double your dice on your next roll. This effect can stack multiple times, and is removed at the end of combat.
For the Hoard (Andrea) - Glory: Double the current amount of store scrap
Rallying Cry (Lena) - Glory: Target character joins the current combat
Lingering Words (Lena) - Glory: At the end of the day, heal all injuries on all characters
With their power comes new restrictions. Characters equip Glory cards separately from other abilities in the loadout.
Equipping Glory cards unlocks at level 3 for each character, and as you continue to level, your hand of cards will continue to be fleshed out with more options. Happy scavenging!
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