Last week we previewed the new Salvage cards, and where you can use them on the Havliah. Specifically, a new building for construction has been added to the ship - but what can you construct?
On February 12 ranks will be added to the Store and to the Church. Using the construction menu, you can improve the ranks of each of these buildings - up to Rank 2 for the Church, and up to Rank 7 for the Store. Each rank upgrade requires Salvage, and at higher tiers, the type of Salvage required will only drop in high-level adventure mode sessions. If you want a fully upgraded Store, prepare to fight for it.Â
The initial offerings at the Store will be pretty slim once you complete the tutorial, and will include only common abilities and gear, and level 1 and 2 monsters. More will be unlocked as you increase its rank. Generally, each rank unlocks the following:
Rank 2 - Uncommon Abilities
Rank 3 - Level 3-4 Monsters
Rank 4 - Uncommon Gear
Rank 5 - Level 5-6 Monsters
Rank 6 - Rare Abilities
Rank 7 - Rare Gear
A small number of cards have been designated as "Epic" rarity, and can never be purchased in the Store. You'll need to find those cards as drops in Adventure Mode.
Improving the Church's rank will allow you access to another tier of power - level 3 card upgrades. We've had the ability to upgrade your cards to level 2 in the game for a while, and this bumps up your power even higher. Thirteen ability cards will have level 3 versions available to you, but they won't come cheap. To start, you'll have to upgrade the Church's rank just to earn the privilege of paying for level 3 versions, and the Salvage required to do that requires you to search both of our playable zones at every level to gather enough.Â
But oh boy are these cards powerful. Here are some of the new abilities you'll be able to power up:
Backup Singer - Give another character +6CP on their next roll
Fresh Meat - Attack a biological monster; if it dies, heal 3 injuries
Patch Yourself Up - The next time you would be KO'd this battle, survive with 3 injuries remaining
Save Your Strength - End your exploration and stay Out After Dark; for each draw remaining, gaining 3x that much EP the next day
The Long Watch - All characters gain +6CP for the day; you must remain at camp
That's all for this week! Next week we'll be shifting gears and talking about new rewards unlocked for playing each alpha!
1 comment