So, it's been a while. I announced the restart of the game a few months ago and here we are, again in the same spot where I had to reset everything. Sorry I've been too silent about everything, I just wanted to take my time to actually show something. And heck yeah, I have stuff to show (Maybe).
But maybe some of you are confused, what's all of this about? Aight, let me break it down for you guys.
TRANSITION TO BLENDER:
First things first, I noticed Maggie Mania was suffering from a lack of quality since day one, but I kept going forward because I was too comfortable with Cinema 4D, even if I was not an expert at all (I'm still not, same thing with Blender, some things never change), anyways, Kutejikashi, who's the hero of the story truly, convinced me of changing everything into Blender, and he ported all the stuff and even made new models for the characters and the map I previously made (With assistance of Spring of course). Of course, starting the whole game from the ground up wasn't without sacrifice, and this meant delaying demo and full release completely. Since then, I've been learning a bit of Blender and actually learned how to animate stuff and everything, so I'm now in the rendering process of the game, this gave me some time to rethink some things and fix the path the game was following to make sure this had the expected result. So yeah, I've been pretty much tweaking the game and coming up with new stuff and ideas to make it even better.
Let's not ignore the fact that the game page is finally finished! Every old render has been replaced by a new counterpart.
GAME PROGRESS:
What can I say about the game progress? I've been mostly replacing the renders I already had with the new ones I made for the game, among those, I have some here that I can show:


New cameras and re-worked enviroments.


Some new re-worked jumpscares! (I really cooked with these ones)

And let's not ignore the new header for the page. In case you didn't notice it, here it is with all it's glory.
I really need to thank @Kutejikashi for his huge collaborations in this game, he made this rework (Maggie Mania 2.0?) possible, without him, i'd still be making a worse version of this game.
SOUNDTRACK:
We've been working in original soundtrack for the game, I even hired two cool composers to help with that, so we can get custom music for the purposes of this game. I can't upload them all right now as they are spoilers, but I can tell you, soundtrack is something I take very seriously in videogames, and Maggie Mania isn't the exception for me. For now, if you want spoilers, here's the main menu for the game, with the newest track for the game:
BIG ANNOUNCEMENT:
Of course, the game made it's debut last year in Fazbear Gameverse 4, but of course it wouldn't be the last time, and yeah, it's official! Maggie Mania (v2?) will make it's appearance in the 5th installment of @FazbearGameverse !!!

See you there! It's closer than it seems!
WRAP UP
To finish this, here's a quick/rough progress report:
MODELS: 90%
CODING: 49%
RENDERS: 42%
STORY: 100%
VOICE ACTING: 89%
SOUNDTRACK: 79%
So yeah, still a long way but this game surely will be finished by the end of this year or early 2026 (I hope D:). A demo will be released after the game's trailer, and I promise it will be a thing this time.
Well, that's all I can say/show without spoiling anything. The game is not dead, it never was. I promise to give everything I have to make this game an enjoyable experience, I have been gathering feedback and criticism from various people to make sure this game meets your likings within my possibilities. I've even been mixing some elements from the Reboot saga of Maggie's to make this game even more special. I aim to make the ultimate Maggie's experience. Let's see if I am up to the task! Making a game is not easy, puff!
Aight, that's all for today, have a nice week guys and see you in the Gameverse!
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