So, pretty much immediately after posting the trailer, a fatal flaw i noticed about the roguelike fnaf game: there's not enough roguelike in my fnaf game. So the past week and a half has been spent fixing that.
Modifiers. Kinda hard to believe these weren't planned since the start huh? Every few hours (depending on the difficulty) you get to pick one. They stack up pretty fast, so the game becomes pure chaos on Mayhem.

On the other hand, Runes were here for a while. Runes have a chance of occuring at the start of every hour. Your office may go completely dark, or you may lose track of everything, or you may shake uncontrollably.

When the phone rings, you're given the opportunity to order pizza. These offer both upsides and downsides, and they may not always be the best for your current situation. Trade Max Power for faster power charging, or delay a modifier in exchange for a higher chance for Runes.

Also, a new Docs. menu, for all your new collectibles.

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