Game
TRAVIS' TRIAL
2 months ago

DEVLOG NO. 2


So, pretty much immediately after posting the trailer, a fatal flaw i noticed about the roguelike fnaf game: there's not enough roguelike in my fnaf game. So the past week and a half has been spent fixing that.

Modifiers. Kinda hard to believe these weren't planned since the start huh? Every few hours (depending on the difficulty) you get to pick one. They stack up pretty fast, so the game becomes pure chaos on Mayhem.

mods2.gif

On the other hand, Runes were here for a while. Runes have a chance of occuring at the start of every hour. Your office may go completely dark, or you may lose track of everything, or you may shake uncontrollably.

runes2.gif

When the phone rings, you're given the opportunity to order pizza. These offer both upsides and downsides, and they may not always be the best for your current situation. Trade Max Power for faster power charging, or delay a modifier in exchange for a higher chance for Runes.

pizer.gif

Also, a new Docs. menu, for all your new collectibles.

docs2.gif


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Don't have enough for another devlog at the moment, so here's a preview on the Custom Night menu music.

DEVLOG NO. 3

roguelike fnaf fangame number 583

https://gamejolt.com/games/travistrial/985720

what do you guys think of my budget springtrap build

demo out now (it was supposed to be out 7 minutes ago)

yeah

Don't have much to tease right now, been taking a break for a few weeks, but i guess i could show off some cool ui stuff for something

UPDATE 1.1 + DEVLOG NO. 4 - OOPS, I SCREWED UP THE DIFFICULTY

travis is real now congratulations