Look at the time.
There's something I've come to realize about game dev by now, pure efficiency isn't always the best way. This game could've probably released last month if i rushed to finish it, but would it be worth it?
To put it into perspective, Tower Mode in TCNR's 1.1 update was made in one afternoon. That sounds like some really efficient work speed at first. An entire game mode just like that. But in practice, it's a barely even half baked. Difficulty is purely random, lack of variety with the roster makes it feel samey, you can get 3 of the upgrade in your choices.
And guess what? The pizzas were gonna be even more underbaked as a mechanic, alongside several other things. Some of them were objectively great to a potentially gamebreaking degree while others were quite useless in the grand scheme of things (or just straight up replaced by another mechanic, like Reserve Power usurping the need for the 2017Pizza).
So that's the first thing that I've been redoing.
First off, pizzas aren't a prayer to RNGesus anymore. When you interact with the phone, you may pick one of three options. Two are revealed, while one stays hidden.

After your pizza is delivered, however, it is not necessary to use it instantaneously. You instead receive it in your active slot. You may then use it at any point that you wish with the press of a button.

Additionally, their design philosophy has zeroed in on making them have short-lasting, but powerful effects.

Also, if you've watched the latest trailer, you probably noticed the facelift that half of the UI got.
All in all, I'd rather take my time with this game than to push it out in an unreasonably underbaked state, so for now, there's just gonna be no release date. That being said, outside of polishing things out, the only major thing left to finish is the endless mode, so the game's close to completion.
-Jaisen










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