Well, it's time for another Devlog. I skipped yesterday's because I, honestly, was not in the mood to write one. So instead, I'll just do a longer one today. So, the general gameplay of the game is that when you press M, a prompt will appear asking you to type the spell you'd like to use. Simply type in the spell (It's not caps sensitive) that you find in the book, and then press enter to finish the spell. Sometimes, though, you may need ingredients to perform the spell. Finally, you may need to be in a certain location in the game to use specific spells. Example: Combat spells can only be used in the forest.
Next up
Development image.
Announcing GoodEnoughGame's Pizzeria Simulator
Witchcraft Simulator Trailer One: The Boring Part of the Game.
Trailer for my newest project, Witchcraft Simulator.
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?










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