Well, it's time for another Devlog. I skipped yesterday's because I, honestly, was not in the mood to write one. So instead, I'll just do a longer one today. So, the general gameplay of the game is that when you press M, a prompt will appear asking you to type the spell you'd like to use. Simply type in the spell (It's not caps sensitive) that you find in the book, and then press enter to finish the spell. Sometimes, though, you may need ingredients to perform the spell. Finally, you may need to be in a certain location in the game to use specific spells. Example: Combat spells can only be used in the forest.
Next up
Development image.
Witchcraft Simulator Trailer One: The Boring Part of the Game.
Trailer for my newest project, Witchcraft Simulator.
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Just a Pico sprite
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated βοΈ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.










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