Well, it's time for another Devlog. I skipped yesterday's because I, honestly, was not in the mood to write one. So instead, I'll just do a longer one today. So, the general gameplay of the game is that when you press M, a prompt will appear asking you to type the spell you'd like to use. Simply type in the spell (It's not caps sensitive) that you find in the book, and then press enter to finish the spell. Sometimes, though, you may need ingredients to perform the spell. Finally, you may need to be in a certain location in the game to use specific spells. Example: Combat spells can only be used in the forest.
Next up
Development image.
Witchcraft Simulator Trailer One: The Boring Part of the Game.
Announcing GoodEnoughGame's Pizzeria Simulator
Trailer for my newest project, Witchcraft Simulator.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Strange Umbrella










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