Been a long time since the last one but I am back with news.
Phase 4 has had a little hiccup since I was majorly out of ideas for attacks, but I managed to push through that and now I have a bit more motivation to keep going.
Enjoy the 7-minute preview of everything in the phase so far.
The footage has been gathered using the in-editor debug mode for showcase purposes.
Note: Attacks that are destroyed can no longer be selected by the AI that chooses the attacks, but it will still do the attack if it was set before that attack was destroyed.
Things yet to be added in Phase 4:
HP restoration in the phase to balance out the number of attacks at once and not cause 100 deaths, I am not trying to make an Elden Ring Malenia difficulty fight.
Make the perseverance and integrity soul-type attacks and the bone and blaster attacks in the final stage of the fight.
Things yet to be added outside of Phase 4:
The DETERMINATION cutscene.
The Ending scenes.
Update the Phase Select, Extras and Menu Sans sprites.
Final bug fixes.
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