Ah, combat. It's literally in almost every game in existence. So, it's slowly being incorporated into Witchcraft Simulator. Of course, It's not a great combat system and it is my first ever combat system I have coded. the combat will consist of using some spells to attack enemies, and then they will instantaneously attack back. When an enemy is defeated, it will drop some ingredients and a new one will appear. In the event that you are defeated, you will just be sent back to the book, then your health will be restored but the enemy gains 50 HP.
Next up
Trailer for my newest project, Witchcraft Simulator.
Witchcraft Simulator Trailer One: The Boring Part of the Game.
Development image.
Announcing GoodEnoughGame's Pizzeria Simulator
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
My D&D art for my family so far (WIP if you couldn't tell)
Regional Bulbasaur. #Pokemon










0 comments