Ah, combat. It's literally in almost every game in existence. So, it's slowly being incorporated into Witchcraft Simulator. Of course, It's not a great combat system and it is my first ever combat system I have coded. the combat will consist of using some spells to attack enemies, and then they will instantaneously attack back. When an enemy is defeated, it will drop some ingredients and a new one will appear. In the event that you are defeated, you will just be sent back to the book, then your health will be restored but the enemy gains 50 HP.
Next up
Witchcraft Simulator Trailer One: The Boring Part of the Game.
Announcing GoodEnoughGame's Pizzeria Simulator
Development image.
Trailer for my newest project, Witchcraft Simulator.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Another house i made long time ago.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.










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