Ah, combat. It's literally in almost every game in existence. So, it's slowly being incorporated into Witchcraft Simulator. Of course, It's not a great combat system and it is my first ever combat system I have coded. the combat will consist of using some spells to attack enemies, and then they will instantaneously attack back. When an enemy is defeated, it will drop some ingredients and a new one will appear. In the event that you are defeated, you will just be sent back to the book, then your health will be restored but the enemy gains 50 HP.
Next up
Witchcraft Simulator Trailer One: The Boring Part of the Game.
Trailer for my newest project, Witchcraft Simulator.
Development image.
Announcing GoodEnoughGame's Pizzeria Simulator
Bandana Dee the Dream Friend
art comission.
Werehog transformation process. #sonicunleashed
So here's the first of the zodiac signs i will make for the next weeks.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
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