Ah, combat. It's literally in almost every game in existence. So, it's slowly being incorporated into Witchcraft Simulator. Of course, It's not a great combat system and it is my first ever combat system I have coded. the combat will consist of using some spells to attack enemies, and then they will instantaneously attack back. When an enemy is defeated, it will drop some ingredients and a new one will appear. In the event that you are defeated, you will just be sent back to the book, then your health will be restored but the enemy gains 50 HP.
Next up
Witchcraft Simulator Trailer One: The Boring Part of the Game.
Development image.
Trailer for my newest project, Witchcraft Simulator.
Announcing GoodEnoughGame's Pizzeria Simulator
Chiaki Nanami!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Terraria
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
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Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.
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