Ah, combat. It's literally in almost every game in existence. So, it's slowly being incorporated into Witchcraft Simulator. Of course, It's not a great combat system and it is my first ever combat system I have coded. the combat will consist of using some spells to attack enemies, and then they will instantaneously attack back. When an enemy is defeated, it will drop some ingredients and a new one will appear. In the event that you are defeated, you will just be sent back to the book, then your health will be restored but the enemy gains 50 HP.
Next up
Trailer for my newest project, Witchcraft Simulator.
Witchcraft Simulator Trailer One: The Boring Part of the Game.
Development image.
Announcing GoodEnoughGame's Pizzeria Simulator
Chiaki Nanami!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
What you all think
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Terraria
Cash Banooca
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