Game
A DUSTY TALE
1 month ago

DEVLOG


uh, long time no see????


there was a huge update (you might as well call it a reimagining)

most of the spritework is finished and there are a few tracks left to be made

adustytaletitlescreen.png

(the current title screen)


now here's something more interesting

overworld is almost finished!

so here's a screenshot:

adustytaleroad.png

i can also proudly say that all of the overworld spritework is complete


the sans battle progress is pretty smooth (i think i'm saying this word too often)

i coded some new attack variations and patterns

i also implemented a completely new (i think) soul mechanic which makes avoiding attacks harder (you'll see it in game)

the overall spritework for the battle is close to be done


i'm also planning on adding the "unused content" corner which you would be able to see after ending the game (you can probably guess what that corner is all about)


that's it for the devlog

thanks for the support

see ya in the next random post i'll make on this page



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Next up

doodle / concept art

(that is howling wind's "sans" design)

wanna know why i'm doing everything by myself?

PSYCHOSIS

that was going to be a secret enemy before the reimagining (it's name was "mountain elk")

now it's unused

(yes i know that mountain elks aren't real but that's the thing)

noelle joined

HOWLING WIND: cast

none of their roles have changed aside the papyrus's

papyrus is a postman

also you may have noticed that there is no toriel

well

she dies long before the human falls

if i made myself a nyctba it would've been called "KISS MY"

you can probably guess what would be the big shot's replacement

Wheel of Misfortune

explanation

also you can see it too right

please tell me i'm not crazy