uh, long time no see????
there was a huge update (you might as well call it a reimagining)
most of the spritework is finished and there are a few tracks left to be made
(the current title screen)
now here's something more interesting
overworld is almost finished!
so here's a screenshot:
i can also proudly say that all of the overworld spritework is complete
the sans battle progress is pretty smooth (i think i'm saying this word too often)
i coded some new attack variations and patterns
i also implemented a completely new (i think) soul mechanic which makes avoiding attacks harder (you'll see it in game)
the overall spritework for the battle is close to be done
i'm also planning on adding the "unused content" corner which you would be able to see after ending the game (you can probably guess what that corner is all about)
that's it for the devlog
thanks for the support
see ya in the next random post i'll make on this page
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