Hey everyone ! The weight system is done and, when I’m writing this post, I’m actually working on the mood system ! I just want to explain how this weight system works : So as you you can this on the screen it will be a gauge with 11 levels ( 1 to 11), the perfect weight is the 6th level logically. If the weight > 8 then the next day your pet will lost 3 life points + ( weight - 7) else if the weight < 4 then the next day your pet will lost 10 life points + ( 4 - weight). Each day your pet will loose 1 weight level so be carefull ;) ( The weight can’t be under 1 and above 11)
Next up
Devlog - daily rewards ! The daily rewards are almost created ! Those rewards will be very important because they will the only way to earn money in the game to buy food for your pet c:
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
"Our work is never over" they said.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Levels' maps.
Made my first ever animation.
Some Shadow boss fight gameplay 👾
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