I don't have much to post this week, and I know I didn't last time either. I've shifted focus to the dungeon maps now, making sure all the puzzles and gimmicks in each dungeon work can be kind of laborious, but designing new enemies and H scenes to go with them helps alleviate the tedium. This dungeon in the screen shot is the one from the first demo that was only there as part of the challenge mode and is mostly finished now, save for the boss here which I just started yesterday. I'd like to put it in the next demo update but I'm still deciding how to do it since I want to save some parts inbetween this area and the current areas for the finished game. So I might change the way the demo is structured so it's more like a scenario selection type of thing instead of a single slice of the game up till a certain point, but I'm not sure yet, let me know what you think.
1 comment