Not much to talk about this time, still basically just working on the same stuff as last week. This dungeon area above when I first started making the game was a lot simpler in design, just a cave with a bunch of mostly empty box shaped rooms, but I think the layout is more interesting now. I want to try and make the dungeon like areas blend together with the rest of world instead of being exactly like a Zelda game where the player would simply enter a dungeon, get an item defeat the boss, and leave. So instead the player might enter a dungeon and find there are places that can't be accessed until later or find a shortcut to some other part of the overworld map. The demo might sort of give an idea but the demo's world has a more unique structure compared to rest of the game.
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