Game
Platform Game
8 years ago

DEVLOG: Week One


DEVLOG:
Day one, 2.27.18 Tues: I have decided to make a game by coding three things every day for a year.
#1:oChar
Our main character. W=jump, A,D=move,Z=zoom view.
#2:oNogo
Now oChar won’t simply fall against a grey screen. He has something to land on.
#3:oEnemyType0
Now there is a goal to the game, survive by not touching these guys! They simply move left and fall, but they are lethal!
Day one complete, satisfaction, no errors.
Tomorrow:Back ground, trees, and a hopping badguy.

Day two,2.28.18 Weds: Minor update 0.0.0.1
#1:oBlock
Retextured oNogo
#2:oDirt
Retextured oNogo
#3:bakSky
Clouds on a blue sky background (low quality)
#4:bakDirt
A background the same as oDirt sprite
#5:level1extension
Made a level slightly larger
Bonus!!!
#6:oCoin
A coin worth 5 points, 1 coin
#7:level1extension
Made a level slightly larger
#8:enemyType1
He jumps up and down in place.
#9:falling kills you
You fall, you die
#10:Dieing shows the scoreboard.
#11:A couple tweaks on oEnemyType0
Now they can hit a block or a marker and turn around.
Tomorrow:
Flying enemy, dagger vendertron, throwing daggers, next level(and save feature).

Day three:
#1:oEnemyType2
A red bird that flies back and forth.
#2:global.INVp1coin
#3:global.INVp1dagger
#4:oDagger
Your first weapon. You may throw a dagger in the direction of your mouse. It will fall with gravity.
Tomorrow:
A new level, a new badguy, and a spring board.

Day four:
Began coding late.
#1:oEnemyType3
A spike wheel. It is broken.
#2:oSave
You can save at a weird looking disk. I’ll have to add an animation to this later.
#3:You can load a game by pressing ‘L’
#4:oEnemyType1 will only begin moving after touching the boundary of the view. Later I’ll make it so it simply moves even if it begins in the starting view.
#5:Made a brutal mountain level with a bunch of presses and walkers and hoppers. Need to soften.
Tomorrow:Spring board, jump boots, soften level 2 and add some more to it, and fix Enemy type 3

Day five:
#1:Did some tweaks to oEnemyType0 that are revolutionary. I am going to implement this in all enemies. They dont start moving till you get close.
#2:Fixed oEnemyType3, now it bounces and wraps around the screen.
#3:Added spring boards.
#4:Fixed second level.

Day six:
#1:oGrassyDirt
Dirt, with a new texture.
#2:oFakeBlock
Looks like a block, but is not solid.
#3:oSecretBlock
These dissapear when the player draw near.
#4:Fixed backgrounds

Seecret Saturday Night Package:
New blocks
Fake blocks.
Tiny Blocks, dirt, nogo.
Invisible teleport block
2 new badguys
Drawn Hud
2 Types of armor



0 comments

Loading...

Next up

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

"Our work is never over" they said.

Levels' maps.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Got some fun collectibles in our game, Path of Kami!

Subscribe to technoblade

Sonic and Shadow as Pokémons. #Fakemon

A merchant has set up shop in our dungeons. Because where else would you open a general store?

An old abandoned potion-shop once belonging to a unknown people of magic and wonders -- that is tucked away from the world. Only to be found by the most daring of adventures setting out to find these remnants of a once great civilization, lost to time.