Game
PocketVenture
11 years ago

DevLog01 - Chests and Doors


Today I added a few more things that I will simply list here so you can check them out.

  1. More rooms (4) that you can explore

  2. You can interact with chests and doors (if you have a key, that is)

  3. Dead party members are now represented as coffins on the map (reminiscent of the Dragon Quest games)

  4. Fleeing in battle works now

If you find any bugs, please let me know. I hope you like the new stuff. :)



1 comment

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Path of Kami, running around the shrine area