Game
A Normal Story
14 years ago

devlog2


Done for the day. I don’t think progress is very good. Spent a lot of time hitting bugs in the pre-existing code and making it do things I didn’t make it to do very well.

The goal was to get a dialogue window going today, but I got distracted by collision detection and input handling halfway through. Collision detection is being a huge dick right now.

The goal for tomorrow will be to get through collision detection issues and then either finish the dialogue window or get a tilemap going. Tilemap should be trivial, but it means I have to make tiles, which given my pixeling ability might be a significant demotivator. Guess it can’t be avoided for too long though.

I blame all bad progress on my failure to do any programming last year. Out of practice and don’t have much code I can reuse, and I don’t necessarily understand the libraries I’m using all that well. These are problems that should really already be solved before I try and make a game for a week-long compo.

Oh, and I made a barely-acceptable sprite for the main character, so that’s kind of nice. I think other characters are just going to be recolourings.



0 comments

Loading...

Next up

art comission.

Runestones: from concept to in-game model🗿

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

a drawing I did because I was bored😪. But I love how it turned out.😊

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Levels' maps.

Alone Together....

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901