Howdy, folks!
It was inevitable, haha. Here's the traditional next-day patch!
For mobile players, I apologize for how long you've had to wait. Since the game has gotten so large, it now takes nearly a full hour to compile the game for Android, so getting both the PC and mobile ports ready is a nightmare.
It was 6:30 am when I started compiling the mobile version, and since it takes so long to compile I went to lie down for a bit... and woke up 4 hours later. Sorry for the wait! I just haven't gotten good sleep lately rip.
Thanks again for your patience, hopefully this is the last patch until v3.0.0. Here's the full changelog to finish things off:
- Added a new page to the PvP list: "Manual". This allows you to enter in the ID of a user to invite them manually rather than using the list.
- Added a new save sound effect.
- Added the ability to exchange glitch tickets for gold once you have already gotten every partner.
- Lowered the requirement to summon a corruption battle from the clam follower, from 5 glitch tickets down to 3 glitch tickets.
- Fixed an issue where the PvP lists weren't loading.
- Fixed an issue where you would see "INVITE SENT TO 0!" in the PvP list when there was a connection hiccup.
- Fixed a visual bug where you could see one of the page cursors in the PvP list go off-screen a bit.
- Fixed a bug where the wrong attacks would show up in PvP/corruption battles.
- Fixed a bug where you could get two attacks at once during a corruption battle.
- Fixed a bug where the Epic Shades and the Broken Locket did not have the correct DEF values.
- Fixed a visual bug where your partner would not be cast in shadow in the Judgement Hall.
- Fixed a visual bug where the save box looked weird with different fullscreen scaling.
- Fixed a bug where resetting in multiplayer didn't work properly.
- Fixed a visual bug where Dance Dance Spaghetti looked really glitchy if you had changed your fullscreen scaling.
- Fixed a visual bug where the in-game menu did not display correctly in the Judgement Hall.
- Fixed a bug where you could get out of bounds from two of the exits in Snowdin Town.
- Fixed a bug where if you weren't in the same room as a save point and used /save it would show up in global chat.
- Fixed a visual bug where EXP and NEXT would not display "(MAX)" when you reached LV 99 in the STAT menu.
- Fixed a bug where the player's sprite would change to grey Harlow when approaching Gasterbot.
- Fixed a bug where trying to pose with default Harlow after switching to them would make them just freeze in place. Harlow hasn't received a new pose yet, so for now they don't have one.
- Fixed a bug where you couldn't select "DO NOT" on the reset screen in Multiplayer.
- Fixed a bug where the pillars would layer weirdly in the Judgement Hall.
- Fixed an oversight where custom battle music was not affected by the Master Volume setting. If you have your volume at 0, your custom battle music will not play.
- Fixed a visual error where the vessel menu said that Quote had 1 costume. For clarification, Quote does not have any costumes.
- Fixed a bug where going up the escalator in Alphys' lab would warp you to the wrong location.
- Fixed a visual bug where the EQUIP menu looked odd when using fullscreen scaling.
- Fixed a visual bug where your partner and other players would appear over the dark overlay at the end of the Alpha Ruins.
- You can no longer move on conveyors while you have the in-game menu open.
- Made Niko's local chat text sound a bit quieter.
- "Border Scale" in the Config menu can now go as low as 0.5x to help fit all monitor sizes.
- In the Alpha Ruins, spikes will now go down when your partner steps over them (so they no longer hurt their feet).
- Removed an experimental client-side cheat checker that was giving false positives.
- Removed some rooms that aren't finished so that you can't accidentally spawn in them.
And there you have it! I hope you guys can enjoy v2.5's new content a bit more now, and I hope you mobile players enjoy the game!
That's all for now, I've gotta go do university assignments lol. Thanks for playing, and as always, stay determined!
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