Game
DONTFORGET (Undertale/Deltarune Online Fangame)

4 years ago

DF CONNECTED v2.5.2 is available now for Windows and Android!

This patch adds new "vanity badges" that appear next to your username after meeting a certain goal (2000 spares, LV 20, or LV 99). It also fixes many bugs, improves game performance, and more!


Howdy, folks!

I hope you've all been enjoying v2.5 so far! I've got another patch for you guys today, and it should hopefully be the last of the rapid patches that usually follow a big update.

I'll be away for two weeks while I focus on university after this patch goes up, so I won't be available for direct contact during this time. I'll still be keeping an eye on things, though! This new patch was playtested well, so I am confident that it'll be more stable than v2.5.1 was.

Also, a lot of the issues that I've been seeing reported seem circumstantial and random, which could be attributed to the server load. Delays in receiving data from the server can cause some features to work incorrectly. This new patch fixes some of the game's issues that could have contributed to the heavy server load, so hopefully things work better now! The host of the server has also been doing their best to remedy any issues. We'll see how things go!

Anyway, here's the full changelog for v2.5.2:


- Added new vanity badges! There will now be symbols that appear next to your username in the overworld for everyone to see. A specific badge will appear next to your username if you're a 2000+ spare pacifist, a LV 20+ genocider, or a LV 99 genocider. The icon changes depending on which one you are! Admins have also received their own badges so that they can be more easily identified in the overworld.

- It now costs only 1 glitch ticket to summon a corruption from the clam follower instead of 3 tickets.

- Removed Global PvP. I said that it was "experimental" in v2.5.0's changelog, and it has certainly proven to be just that. It sometimes worked and sometimes didn't due to the nature of how variables get updated across the server (which I can't change), so it wasn't worth keeping it in without consistency. Thank you for understanding.

- The "Local PvP" tab has now been renamed to simply just "PvP List".

- Manual PvP no longer allows you to send a PvP invite to anyone in the game regardless of location, you can now only send a PvP invite to people in the same room as you.

- You can now manually cancel a PvP invite yourself by going to the PvP List and pressing [C/CTRL].

- You are now shown the ID of the user you have invited to PvP in the bottom right corner of the PvP list.

- Implemented a failsafe so that your opponent's PvP rank gets recorded at the start of the fight so that you more consistently get the correct amount of points after winning.

- Changed Quote's overworld sprite to give them eyes.

- Fixed a bug where bone attacks would spawn during corruption battles (for real this time).

- Fixed a bug where you could get softlocked for the rest of your turn if you used the STAT option in PvP.

- Fixed a bug where mobile users could activate the PC version's menu hotkeys using the global chat keyboard.

- Fixed a bug where pacifists could not unlock the Tem Armor chest.

- Fixed a bug where the Brace skill would not have an affect in a corruption battle.

- Fixed a bug where the "Plain" namestyle would reset when you went to another room.

- Fixed a bug where the "Plain" namestyle would render far above your head.

- Fixed a bug where getting the "but nobody came" encounter would softlock the game.

- Fixed a bug where names in local chat might appear as the wrong color. The game will now check if no color data could be found (indicating possible missing data), and it'll try to prevent the message from sending if so.

- Fixed a bug where certain words were not getting censored correctly in local chat if you had Safety Mode on.

- Fixed a bug where certain words were not getting censored correctly in global chat if you had Safety Mode on.

- Fixed a bug where partner information on Undernet was not displaying correctly.

- Fixed a bug where there was a chance you might not win a PvP match despite having defeated your opponent, instead just being forced to flee.

- Fixed a bug where acting text could appear to be overlapping over the flavor text during a battle.

- Fixed a bug where you could get sent into a PvP fight while local chat was still open.

- Fixed a bug where you could still use menu hotkeys when you shouldn't be able to.

- Fixed a bug where it was possible for both players to start with their turn in PvP.

- Fixed the "Quitting..." message not displaying correctly if you changed your fullscreen scale.

- Fixed a visual bug where the monster soul in the multiplayer start menu used the wrong outline.

- Fixed a visual bug where the partner icon did not show up in the Partners menu while in the Judgement Hall.

- Fixed the FFA hud not displaying correctly if you changed your fullscreen scale.


That's all for now. Thanks for bearing with the issues, and I'm glad to hear that a lot of you have been having a good time with the game! I hope that this is the last patch for now, so that you guys can relax and enjoy the game.

As always, stay determined!

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