Programming for the dialogue system is finished. There are still some tiny things I’ll need to tack on in the future, but those will come as work on the story progresses.
Speaking of the story - I’ve also done some work on the NPC pathing system. While the bulk of the code for the pathing had already been written, there were still some nasty bugs that needed to be ironed out. This past week I was able to fix those bugs (I think), so in the future I can begin populating the town and move on to more specific elements of the story. I’m super excited to see what the town looks like with NPCs running around everywhere.
Before I go, here’s a comparison look at the difference between the super old and barely functioning dialogue box, and the new feature-rich dialogue box.
Thank you very much for reading,
God bless
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