
dialogue localization
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Recently, I've been working on a Deltarune engine. 최근에는 델타룬 엔진을 만들고 있어요
버그 해결중...
새로운 디버그 모드
UT-Godot-Engine을 공개합니다.
이 프로젝트는 Godot Engine 4 + C++ (GDExtension) 기반으로 제작된 Undertale 스타일 팬게임 개발 프레임워크입니다. 저는 Undertale 특유의 전투, 대화, 오버월드 시스템을 구현하고 싶었고, 쉽게 확장하고 사용할 수 있는 엔진을 목표로 했습니다. 궁금한 점, 피드백은 언제든 환영합니다.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Why walk when you can jump?











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