Game
Fighter of Eve
7 years ago

Dialogues, Debug, Support, and potential DLC


Hey everyone, I’m back…

and I prepared a lot so let’s jump right in-

1.Dialogues: “Yeah dialogues. They were in the game for a long time now so what’s new about them?” Well, I improved the dialogue system so I can now write and edit them easier. It also has a nice typewriter effect where every character appears character by character.

For example: If a player says: “Hello”

H
He
Hel
Hell
Hello

Nice, isn’t it? And it work pretty well.

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2.Debug: This feature is developers only so, sshhhhh…

I put in a nice little debug windows where I can easily change values and stuff. B-but don’t you DARE go into the files and change the debug value from 0 to 1. That’s cheating and cheating is bad :( So don’t do it. YOU WILL REGRET IT. wow i just sounded like on of those “instand regret playlist” titles ._.

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just don’t change it and we’re cool :)

3.Support: Yes I said it like 100 times already and I will say it again. Thank you all for the greatest support I could ever imagine. It’s amazing. You are the reason I keep making games (besides because it’s fun). The thought that there people out there who like to see and engage with what you create is amazing. It doesn’t happen often outside the screen, you know. so… Thanks, thanks a lot!

4.potential DLC content: Yeah you heared me! DLC! My dear friend UniBrine and I came up with a idea for potenial Fighter of EVE DLC. It will be free of course. Development has not yet started and I won’t start until Fighter of EVE and Inhibited are finished. Just because I hate having more than 2 projects at a time and it throws me off pretty quickly. We both also haven’t of a name yet. I’m basically still planning and testing designes and storylines and all that stuff no one acutally really cares about (let’s be honest here) :).

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