Next up
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Updated my gaming setup. Got a gift from someone, a big new monitor in 2k. Will make best use for it.
Chica looks different.
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.
Happy Birthday Animation
Beating Verduno on professional means wasting all of your bullets
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Coffee Shop - Colors, lighting and compositing. YT tutorial by Β Polygon Runway






































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