Next up
also look at the comparison between 1 year ago and now (same character)
Finally starting on the AI, heres Fluffy's WIP
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
progress update on fns4, going to change the map layout so this preroom wont last. I will probably delete it actually, if not completely change it to a point and click into the office.
coded the base for WORKING AI using the way fnaf 1 codes it's ai as a base. The clicking means the movement opportunity failed, and the camera switch meants it succeeded.
New one or old one?
fiddling around with camera systems before coding in the actual video footage, and then later coding in ai. Will probably change keybinds later, but whatever. For an outline its decent.
https://gamejolt.com/games/WarehouseWatch/944294 GAMEPAGE IS OUT, GO FOLLOW PLS!!
cameras + new static I made
Just finished the ai code (for the most part) and now I'm working on touching up rough edges or fixing renders I don't like. For example: I didn't like the arm in the scruffy hallway render so I fixed it and imported it into the game!
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