Next up
if you made a fnaw game, how would you make it stand out and give it a unique identity?
circus freaks is a good example because it uses 3d rooms rather than the same old google image aesthetic every single fangame uses
please answer in the comments
YO! me and @blackboy74 made a surprising collab together to make Stuffed 2 V4, where i made the jumpscares for half of the characters, go check it out!
Just a little screenshot
so ya'll remember Shed 17, that one Thomas and Friends parody where the trains are actually biofused humans?
yeah, i tried making a fangame concept out of that but i later thought it was ambitious
this would've been complex to code despite its uniqueness,
Uh..
i'm gonna tweak out and crash out and fuck out
#MyLastGame I last played Red Oddities Museum WOW SHAMELESS PLUG GO FOLLOW IT THE GAME IS RELEASING THIS WEEK
For my game
there's three simple things in life i require:
1. Freak Animatronics Blender Ports
2. Five Nights at Pokemon's 2 Beta Build
3. More Freak Animatronics Blender Ports (seriously, why are the only good fnaf models only made in c4d out of all things??)
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