6 years ago

Didn't mention what the last update changed: Added difficulties, and toggles.




0 comments

Loading...

Next up

Way back when I started the Scratch version of Too Much Water, and even back in my Visual Basic days, I didn't own Photoshop, so I had to use screenshots and cropping to get sprites for the game. I've been updating UI so I decided to fix these up, too!

A new build of Too Much Water is upon us! Despite it only being a demo of the full game, it's all that's released to the public right now. Have fun, and join the Discord server!

https://discord.gg/2zch5Dv

#build #raft #play #demo #water #free #discord

Fish! Yep, I just made the first animal ever for Too Much Water. Fitting that it would be an aquatic animal, huh? Imagine going this long and not adding fish to a game about water...

#fish #water #sprite #item #common #game #update #32bit #food #animals

Making a new Charcoal sprite is proving to be a very challenging task... Any suggestions?

#suggestions #summer #charcoal #sprites #spritework #item

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.