Game
Screenshake (alpha)
11 years ago

Difficulty is Difficult


Let me tell you about how hard it is to balance the difficulty for this. From the start, I knew the bullet speed upgrades were overpowered. To tone that back a bit, I made it so that more enemies will spawn the faster your weapon is shooting. This increases the amount of money your making though, so then I had to up the price of things.

Originally, the difficulty would slowly scale up; the speed of the enemies would increase after each wave (a wave in this game is finished only after every different kind of enemy has been spawned). Sadly, this makes it take forever for the game to get more difficult though, so I took that part out and replaced it with a system were the enemy speed depends on how fast your weapon is firing. This, I hope, will balance out the difficulty; but from what I’ve played of it, it turns the gameplay from having to aim at the enemies, to having to dodge them. That, however, could be seen as balance. Once you have the fastest weapon, you don’t even have to aim; this new difficulty factor acknowledges that, and changes the gameplay to stops it (I hope) from being boring.

Annoyingly, the bullet upgrades are the only things that really change the difficulty of the game. I’m not sure whether I should go ahead and add difficulty changes coming from other upgrades, or just leave it as it is now.

Anyway, I’m going to go take something for the headache I just got working on this. Remember that I don’t delete the older versions, so if you want to see how the old game worked its still up.



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Regional Bulbasaur. #Pokemon

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Subscribe to technoblade

Daldos Gameplay

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D

Knocked down + Get up animation