So, #LandOfEnchantments can’t be just easy or just hardcore, right?
That’s why it is coming with a total of 4 difficulty levels.
Normal.
Hard.
Insane.
Insane +.
Let’s get into detail on each one, so keep on reading!
Normal
So, the Normal Mode is quite hard already. I mean, take the Bats as an example; they have a starter health of 5. They are as fast as - or even faster than - the player.
The player has quite a good chance of losing a fight.
Hard
The Hard Mode is harder. Well, that’s really obvious, but you don’t expect the numbers I’m about to say.
Every single enemy status is doubled. Well, almost. The speed doesn’t change. The Bats would have 10 HP.
They have a chance of being champions too. A champion has every status multiplied by 1.5. That’s quite insane already, right? Well, we still have two modes to go.
Insane
If you like heavy challenges, oh, you’ll surely like this one. Insane Mode’s multiplier for the stats is 3. That means that the Bats would have 15 HP. That’s not all though. Their speed IS affected this time, with a 1.5 multiplier.
If an enemy had a base speed of 5, now they would have a speed of 7.5. This may not seem as much, but it makes a difference.
Insane +
Disclaimer: I don’t think a single human being could beat the game at this point. Also, it’s not meant to be beatable. It’s meant to be insane, and to be fun.
If you’ve read ‘till here, I know you’re crazy, and that you’d buy the game. :)
This mode has a 4x multiplier. The Bats would have 20 HP. The speed modifier is 2, and the enemies attack more aggressively. Also, trust me, if you find a champion, which, by the way, is going to be way more common than you’d expect, you’d be facing a semi-boss (theoretically). The champion Bat would have 30 HP. That’s crazy, right? Think of it like this: at the game’s beginning you deal 1 hit point per second. So, assuming you didn’t miss a single hit, you’d take 30 seconds to kill a Champion Bat.
That’s a brief look into the difficulty modes available on Land Of Enchantments. Hope you liked it.
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