Game
Dungeonis
8 years ago

Difficulty tweaks for newest version.


Based on some facebook feedback I have went in and adjusted some things to make it a bit friendlier of a game. I went ahead and updated the build a bit. Melee attacker range should be reduced as well as attack speed, move speed of enemies reduced in most cases. Ranged attacks only last for 2 seconds down from like 5, also fire a bit slower. Added some non patrolling mobs to make some first encounters a bit easier to pull one and see what it does. Removed stairs for now, just the underlying ramps now. Stat growth was a bit high, lowered to about 1/3rd of what it was due to a small code error multiplying it too much aka lvl 10 atk was about 120+ now should be more like 40-60. Test run shows you can beat the regular stuff pretty easy at level 5 or so. Which probably means I have to make the forest level a bit harder, though if they hit you it hurts a lot at lvl 5 lol. No new stuff really just difficulty tuning based on what you were saying.

Sorry about this update just being a lot of text but it was basically all code updates this time around. Stay tuned for more updates and see you again soon!



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Another house i made long time ago.

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Alone Together....

2d lighting experiment

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle