Hello awesome people!!
I know we kind of missed the September Devlog, but don't worry about that since I'm gonna go over everything that's been happening so far since the last Devlog
First off... We have every section finally planned!! Section 7 was the most difficult to figure out what to do, luckily we figured out what was the perfect fit for it!
Next, we'd like to say that no, nothing coding-wise has been worked on. The V3.1.0 update for DELTATRAVELER as of posting hasn't been released yet but as soon as it is released you best believe we'll get to work!
Third, we've developed more concepts for each section like how the menus should look and how the battles should work, I won't say anything now but just expect diversity in each section.
Fourth, sprites!! While we cannot work on DISCORDTRAVELER's code because we need to wait for DELTATRAVELER's next big update, that doesn't mean we can't work on non-code stuff. The team and its spriters have certainly gotten better at animating and sprites, so expect cooler cutscenes and improved sprites!
Fifth, A super-secret-cool thing. We have taken it upon ourselves to make our very own cool thing for DISCORDTRAVELER and all of its things. With that being said, it's still a work in progress do don't expect anything to happen soon, which is also why I'm being subtle.
Again, thank you all so much for trying out the demo, while we don't have anything interesting to show or do at the moment, we have been working behind the scenes to prepare for DELTATRAVELER's next update, so be ready for amazing new stuff to be created once the update is own! On a final note, DISCORDTRAVELER Hard Mode hasn't had anything major worked on it.
PS: While not guaranteed, we may or may not release one or two more patches to fix a few things (dialogue, some sprites, etc) However, anything Leaff-related will not be messed with until that new DELTATRAVELER update!
Thank y'all for reading!
- Leaff
Next up
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New Teasers!
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