//Office//
Silent Faith - Head of SDN - Detroid Branch, Strict, Superhero

James - Local Superhero Speedster, Plays Guitar, Friendly, British

Bomb-omb - Fellow Dispatcher, Live Explosive, Shit talker

Edi - Fellow Dispatcher, Wise Former Superhero, Ghost

David - Recently Retired Superhero, Dispatcher, Good Listener

Pyrock - David's Lil Guy, Friend Shaped

The Z - Team
1. Glitch [Super Hero Name - Stitch Glitch]

Bio: A fabric suit given consciousness and mass manupilation powers by some mad white-coats who were aiming to create a super weapon to take over the world. However, whether it was a bug in the code or a simple oversight, what they got instead was not a bloodthirsty indestructible killing machine but rather a quite eccentric stitchbag with passions and dreams of becoming a showman with no particular interest in killing.
Glitch, after going rouge and ditching his now arrested creators, found himself on the streets with nothing interesting to do. Some street performings, petty thefts and internet scams later, the slightly-depressed suit stumbles upon SDN's Phoenix Program and decides to turn himself in to try something new and meet new people who might like him for his quirky, awkward self.
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Combat: 1
Vigor: 3
Mobility: 3
Charisma: 3
Intelect: 2
ABILITY - Front Stage : When put in the 1st slot, Glitch gains +2 to the highest stat.
TRAINING ABILITY 1 - Not Suited For Injuries: Upon a mission failing, Glitch won't get injured, but will request an additional 10 seconds of rest time.
TRAINING ABILITY 2 - /teleport: If Glitch isn't injured, he will instantly teleport all his asigned allies and himself to the call coordinates.
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2. Aya [Super Hero Name - HellFox]

Bio: Once just a normal teenage fox, Aya became a victim of circumstance when a hellspawn spirit on the verge of death decided to choose her as the host for it's new body. While not being able to gain full control, the demonic side takes hold of her emotions, slipping through whenever she feels angry or overwhelmed. Already struggling with anger issues, Aya is forced to watch as most of the people around her slowly but surely start outcasting her, fearing that she has become an evil monster. Wanting to prove that she's still her old caring, friendly and helpful self more than anything, she signs up to the Phoenix Program.
Full of spirit and energy, Aya is always seen with a confident smirk on her face, ready to face any villain. But no matter how much she tries to mask her true emotions with that smile, underneath it all, there's a sad and hurting regular girl who wished things went back to how they were, when she was normal, when she had fun with her old friends, when she wasn't a "freak".
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Combat: 3
Vigor: 2
Mobility: 3
Charisma: 2
Intelect: 2
ABILITY - Ain't Heard No Bell : When Aya is injured, she gains +1 Combat and +1 Vigor.
TRAINING ABILITY 1 - Hell of a Ride: Aya will carry 1 non-flying team-mate to the destination, greatly reducing travel time.
TRAINING ABILITY 2 - Revenge Driven: Aya will gain +1 to the highest stat for every assigned injured teammate.
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3. ??? [Super Hero Name - Poison]

Bio: [Will add soon]
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Combat:4
Vigor:2
Mobility:2
Charisma:1
Intelect:3
ABILITY - Toxic : Poison won't accept the next job offer when you send him accompanying someone in the secondary slots. He'll only accept the next call if he's sent alone.
TRAINING ABILITY 1 - Feeding Ego: After succeeding in a mission, Poison gains +2 to his highest stat and reduces his travel time.
TRAINING ABILITY 2 - Vengeful Detour: If another dispatch fails while Poison is returning from a call, he will go straight to the failed dispatch and reattempt it by himself.
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4. Neko [Super Hero Name - Volt-Dame]

Bio: [Will add soon]
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Combat:2
Vigor:1
Mobility:4
Charisma:3
Intelect:2
ABILITY - Short Circuit: When Neko gets injured, her Combat gets swapped with Charisma and Vigor gets swapped with Intelect.
TRAINING ABILITY 1 - Lady's Charm: When assigned to a 2+ slot mission, all of Neko's male teammates gain +1 to their highest stat.
TRAINING ABILITY 2 - Ladies First: When assigned to the 1st slot in a 2+ slot mission, Neko gets +2 Charisma and a travel speed boost.
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5. Hero [Super Hero Name - Random]

Bio: [Will add soon]
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Combat:2
Vigor:1
Mobility:2
Charisma:4
Intelect:3
ABILITY - Swift Escapist: Upon failing a mission, Random won't get injured, but will lose 1 Charisma until his next success where his Charisma stat will reset to default.
TRAINING ABILITY 1 - Makeover: In situations where a specific hero is needed to optimally complete the mission, Random will disguise himself as that hero and unlock the hero-specific option.
TRAINING ABILITY 2 - Synergizer: When assigned on the secondary slot, Random disguises himself as the synergy partner of the hero in the first slot, increasing the mission's success rate.
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6. Wolfgang [Super Hero Name - Shadowstar]

Bio: [Will add soon]
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Combat:1
Vigor:1
Mobility:1
Charisma:4
Intelect:5
ABILITY - Rigged Luck: When a mission with 85% or higher success chance fails, Shadowstar will rig the outcome and the mission will succeed.
TRAINING ABILITY 1 - Coin Flip: If a mission has a success chance between %20 and %50, Shadowstar will increase the odds to %50.
TRAINING ABILITY 2 - Luck Master: "Rigged Luck" will now activate at %70 rather than %85.
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7. Foxo [Super Hero Name - Ultra]

Bio: [Will add soon]
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Ultra's Stats
Combat:2
Vigor:1
Mobility:2
Charisma:1
Intelect:3
Xerf's Stats
Combat:5
Vigor:5
Mobility:3
Charisma:1
Intelect:1
ABILITY - I'm telling Big Bro!: When injured, Ultra will summon Xerf. Xerf will auto assign himself for the next mission involving Foxo. He will dissapear after being assigned to 1 mission.
TRAINING ABILITY 1 - Go team!!!: When assigned to a secondary slot, all of Ultra's teammates gain +1 Vigor.
TRAINING ABILITY 2 - Enchantement: All of Ultra's assigned teammates get a significant travel speed boost. Additionally, Aya, Shadowstar and N2 can't be injured when sent with Ultra.
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8. Nightmaric2 [Super Hero Name - Nightmaric2]

Bio: [Will add soon]
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Combat:4
Vigor:4
Mobility:1
Charisma:2
Intelect:1
ABILITY - Eager Bloodlust: If N2 is sent to a mission alone and succeeds, his resting time will be halved.
TRAINING ABILITY 1 - Biker License : If N2 is assigned to the main slot in a 2+ slot mission, he and the 2nd slot teammate will travel on N2's bike, greatly reducing travel time.
TRAINING ABILITY 2 - Feral Return: When revived after getting downed, N2 will gain +3 Combat and +3 Vigor for his next dispatch.
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9. Mono [Super Hero Name - Monochrome]

Bio: [Will add soon]
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Combat:3
Vigor:1
Mobility:3
Charisma:2
Intelect:3
ABILITY - Chaotic Nature: When assigned with 2+ heroes, all of Mono's teammates get +1 and -1 to two random stats that isn't their highest stat.
TRAINING ABILITY 1 - Paper Education: Mono will create an origami clone for each empty available slot, increasing his stats by 25% per slot.
TRAINING ABILITY 2 - From a New Page: Once per shift, Mono can reset all of his stats so they can be redistributed.
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10. Azure [Super Hero Name - Glitchy]

Bio: [Will add soon]
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Combat:3
Vigor:2
Mobility:1
Charisma:2
Intelect:4
ABILITY - Lone Wolf: Glitchy gains +2 Mobility and +2 Charisma when sent alone.
TRAINING ABILITY 1 - Prep Time: While traveling to the call destination, Glitchy gains +2 to the stat which that call requires.
TRAINING ABILITY 2 - From the Shadows: In <4 slot calls, Glitchy will create a 4th slot exclusively for himself.
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11. Alice [Super Hero Name - Alice]

Bio: [Will add soon]
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Combat:3
Vigor:5
Mobility:2
Charisma:1
Intelect:1
ABILITY - Haywire: Upon getting injured twice, Alice will gain +2 to all of her stats for the next call, but will be autmotaticly downed regardless of the result of the mission.
TRAINING ABILITY 1 - Auto-Repair: Alice will heal herself 30 seconds after being injured. If she gets downed, she'll revive herself after 60 seconds.
TRAINING ABILITY 2 - Awe-Struck: Upon succeeding in a mission, Alice gets +1 Charisma and a Travel Speed boost. This effect is stackable.
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12. Yellow [Super Hero Name - Majin-Chance]

Bio: [Will add soon]
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Combat:2
Vigor:1
Mobility:1
Charisma:3
Intelect:2
ABILITY - Majin Time: Once per shift, for a single random call, Yellow will transform into Majin, Maxing out all of his stats.
TRAINING ABILITY 1 - Gotchu Bro!: Yellow will heal his assigned injured teammates with a med-kit.
TRAINING ABILITY 2 - Hoverride: Yellow will fly on his hoverboard, greatly reducing travel time.
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SYNERGIES





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