On this devlog I will be discussing everything related to the trailer itself and I will address the ongoing development of the game.
Watch the trailer:
The first 10 seconds of the trailer are exposing the backstory itself. Some moments have been made exclusively for the trailer, tho.


Next, we are presented with a shot of the reveal trailer, perhaps there's something relevant about it...
Next, we jump to a black and white segment, this doesn't mean anything for you at the moment, but I'm hoping that in the nearby future I can truly show the extent of what it means.

Then, we finally take a look at the gameplay.




There's more content in the trailer, so check it out either way if you haven't already.
Before ending this Devlog, I wanna give an updated progress report!
Main Menu: 90%
Tutorials (Nights 1-5): 100%
Intro Night 1: 100%
Intro Night 2: 100%
Intro Night 5: 100%
Office Gameplay: 95% (Missing popup tutorials)
Night Progression: 100%
Game Icon: 100%
Game Over Screen: 100%
Night Start Screen: 100%
Night End Screen: 100%
Warning and Loading Screens: 100%
Extras Menu: 75% (Missing proper way to navigate it)
And, also, here a bit of stuff I let unmentioned on my first progress report:
Ending Cutscene: 60%
Challenge Night: 15%
Files Menu: 100%
Credits: 40%
There's still more I haven't revealed yet, but rest assured, it's already finished.
So, what does this mean? It simply means I need to do a bit more work before I properly finish this thing up, and I promise you, if I keep up working like this, I'm sure I'll be able to finish this game sooner than you may have expected at first! I'm genuinely excited for you to play this!
That's it for today, see you soon.
1 comment