With a major update for pong coming very soon, I would like to better understand the players. I have integrated with Mod.io, to allow for user created mods, allowing players to make their own content!
So now, for the first release, you could be able to make your own little characters and share them with the world. Ofcourse this is just one of the small little updates.
What else?
Finally tournament mode has been finished and a special mode "Defeat the Boss", where you have to battle thru a set of monsters to get to the boss, get the trophy, and potentially unlock more characters.
Stay tuned... We will be back with more soon...
Do you have "Always On" internet while playing games? I created poll here https://gamejolt.com/p/do-you-have-access-to-the-internet-when-playing-games-i-want-to-co-uijzhzww
Please vote :)
Next up
Finally got the maze generator running. Can't wait to start planning the proper server and getting people to come and try out the maze generator games. I will be creating a game page soon for event times and server information :D
I am quite excited, all is forming nice for the new release... we even have our chicken now... think we will call him Scott #indiedev #findtheegg
This feels like the lamest animation ever.... Why....
Just posted QuakShoot :P Classic Retro game about shooting ducks.... Sounds like fun?
I am excited to announce that I will be bringing updates, such as a new look and feel to "Find the Egg" :)
Development lately has been going slow, but I finally decided to get going by first polishing up a game I created a while back as part of a game jam... First time doing Isometric art... Look nice? Still needs lots of work tho :?
I thought "what the heck, one screenshot wont hurt"... Working on "Capture the base" for the 2 button game jam... A simple side scroller with the ability to build buildings and troops... Art is still terrible.... but that's something for a later update :D
Although it feels a little tastless, the ingame popup is what will take you thru the construction of many buildings.
0 comments