2 years ago

Does anyone know why this happens? whenever I or Ricky try to port a model (I made in 3.6) to 2.79 and the shading comes off as Weird?


And this is a side by side Comparison between 4.0 PNM (Me and Ricky made) and the WIP one which I'm imported to see what went wrong, and It still has the same effect. While Mickey or even stuff like Shade Mortimer, goes perfectly fine when Imported to 2.79 from 3.6

image_2024-04-18_002112424.png

(WIP Render - Ricky Mouse)



2 comments

Loading...

Next up

Fedora Kid

(Made with Aseprite)

For #Rewritesweep fans, go get the updated model if you want to create some crazy ass renders with!

https://drive.google.com/drive/folders/1VacPVpwJ1Zf30lIcQ_1vmVr5…

HOLY UPGRADE BRO

I SWEAR THE TEXTURE PAINTING THING WAS ALL I NEEDED ACTUALLY

Render/Wire - Industrial Pipes Modular Series FacilityFactoryKit - G1-N1. Cycles Low Samples. #b3d,#blender,#unity,#pipes,#pipeline,#props,#gas,#industrial,#industry,#game,#assets,#3d,#pipesmetal,#metal,#pipeFFK,, #valves,#key,#pipevalves.

Teaser to smth.

Woohoo! More Comp and tracking :)

Colmap is really a powerful tool!

All of the compositing was done in-camera per-say.

Turned out amazing I think :3 It flickers a little, but that's bcz there were like 150 samples, so it's fine :3

He's so hungryyyyyyyyyyyyy

#GreenMountain #SketchArt