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35
Game
Ten-Night Shift
1 year ago

Doing some progress...


I remembered that I had to finish what I started. I won't make any promises this time because I'm afraid I won't be able to keep them again.

Since 2021, I've been through many iterations of the game. Every year I get a new experience and make changes and improvements to the game, which still hasn't been released after so long. It's like this game has become my mentor in the world of game creation. Thanks to it I honed most of my skills: modeling, texturing, music creation, programming...

I feel like I'm in a vicious circle: first I create something, gain experience, and then, looking at how terrible the result of my past efforts looks, I realize that everything needs to be redone.

Perhaps the only thing that has not changed is the plot (and thank God for that), although you have not been able to see it in the version that is published now (💀)

Looking at the results you see now, I hope this will be the last version of the game. Godot Engine does provide a lot more features compared to Clickteam. However, given my progress, I think it would be nice to update the mascot models that I created three years ago. To be honest, they do not look very convincing and uhh.. silly, so I would like to make changes to their design (It will take a lot of time, I'm afraid).

Will not give myself deadlines, I will just try to concentrate on this project as much as possible.

Where have I been? I was working on another project in parallel, but I did not take into account that a PARALLEL project should take up only half of my time, not all. Motivation and inspiration play an even bigger role, if I start to think that I'm just doing a fnaf fangame, and not quite an original game, I lose motivation.

Thanks again to those who helped me with the game, and I'll go ahead with the plan.



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