Game
DONTFORGET (Undertale/Deltarune Online Fangame)
5 years ago

Don't Forget v2.2.0 is available now!

This update adds new features, fixes the PvP win bug, and plenty of other issues. Please download it!

(Read inside for the full changelog!)


Howdy, folks!

I hope you've been continuing to enjoy DF! I've listened to as many reports as I could and have spent a full day yesterday making this new update for you guys!

I don't like making updates that don't add new things, so I've added some new features for you guys to enjoy! I hope you like them!

Here's the changelog:


- Added DIAMOND ENEMIES. Gold enemies now have a VERY, VERY rare chance of spawning as a diamond enemy instead! They give 5x the usual rewards, so get searching!

- Added a new Bestiary. The "View Collection" option in the GAME menu has been changed to "View Collections". You can choose to view your Armor/Weapon collection or your Bestiary. The Bestiary shows all of the enemies you have encountered so far, including all of the varieties like regular, gold, and diamond, as well as how many of each you've found.

- Added a new trophy for completing the entire bestiary, bringing the total number of obtainable trophies to 22.

- Added a failsafe for PvP that should hopefully fix the issue where winning the fight wouldn't register. This error is most likely due to poor connection by the other player, which is why it doesn't always happen, but the new failsafe should make it so that after 5 seconds of inactivity on the waiting screen, if the game has reason to believe that the other player has lost (checking what room they're in, what their HP is, etc.), you will automatically win. PvP seems to have been getting more stable over time anyway, but this should hopefully help regardless.

- Added the ability to send a friend request on DF Mobile. Go to their Undernet profile and press [C] to send a request.

- Added the ability to see someone's player ID on their Undernet profile. It will be displayed over their character icon.

- Added save points in all of the gold grind rooms for convenience.

- Added a hint that the entrance into the true lab is not the door in Alphys' lab.

- Added text when interacting with the arcade building on mobile that informs mobile users that the arcade is only on PC.

- Added a fail-safe to the battle encounter transition so that if it gets stuck, it will automatically cancel the battle after 15 seconds and give you back control. It will also check to make sure that your opponent is still online before you enter PvP.

- Added a hotkey for bounties, just press [B] to bring them up.

- Added a new pose for the Varik vessel.

- Changed the Register screen to use [ALT] to go back instead of [CTRL] as some people stated they couldn't type @ because of it.

- Buffed the Fighting type in PvP, specifically the knives from above attack, and the blue/orange swords attack.

- Buffed the Water type overall, with attacks that are a bit faster and less easy.

- Buffed the Electric type in PvP, specifically the attack with the walls of electricity. They now move and spawn faster.

- Buffed the Bone type in PvP, specifically the fact that your opponent could gain way too much TP because of the bone tunnels, so now TP caps at 20 per turn for people fighting against bone.

- Buffed the Grass type in PvP, specifically the small leaves attack, which now moves faster.

- Nerfed the Fire type in PvP, specifically the fireball attacks that shoot from the bottom and the sides.

- Nerfed the Fighting type in PvP, specifically the fist attack being unfair with slow spell. Fists now move a bit slower.

- Nerfed the Grass type in PvP, specifically the stick spell being unfair with slow spell. The sticks now provide a bit more space to move through.

- Nerfed the Rudinn encounter in the Dark World so that less bullets spawn.

- Fixed a bug where you could go out of bounds in Alphys' lab.

- Fixed a bug where you could still tap on other people to view their Undernet profiles while using chat in DF Mobile.

- Fixed a bug where it was possible to crash when attempting to spare in PvP.

- Fixed an oversight where Undernet profiles still said you could DM friends, but this is not a feature of the game.

- Fixed a bug where there was a long pause after Hathy's heart-shape attack was over.

- Fixed a bug where fireballs from another PvP fight going on at the same time would flicker in for a frame.

- Fixed a bug where there was a slim chance of crashing when warping due to a local chat being sent at the same time.

- Fixed a bug where it was possible to get gold rewards from bosses, despite bosses not being able to have gold varieties.

- Fixed a bug where it was sometimes possible to crash when searching for a user on Undernet. It should now close Undernet instead of crashing the game if someone's profile couldn't be read correctly.

- Fixed a bug where PVP LV was not earned correctly.

- Fixed a bug where a certain star wasn't spawning correctly in Snowdin.

- Fixed a bug where you didn't get double the rewards from gold enemies in Offline Mode.

- Fixed a bug where your game could crash if you got an enemy encounter right as you're about to leave the room.

- Fixed a bug where the secret room added in v2.1.0 didn't display correctly on mobile devices.

- Fixed a bug where using the tem key in the overworld crashed the game.

- Fixed a bug where the Alpha Ruins weren't displaying correctly on DF Mobile.

- Fixed a bug where pressing the menu key while the GAME menu was open would close the c menu but keep the game menu open.


Thank you all for your continued support. I have one more update planned in the future (v2.3.0), and then I will be taking a break from DF before I begin work on the Story Mode. v2.3.0 won't be out for a week or two, maybe more, so I hope you enjoy v2.2.0 until then!

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