Howdy, folks!
This is just a small update, mainly to address a few minor issues so that your gameplay experience is the best it can be while we crack on with v2.5.0, the big Master Quest update!
We're hard at work already on the next update, and there are some big plans for it! For starters, we are in the process of replacing the old Undertale overworld graphics, and giving them a touch-up so that they better match our own style. We can't wait to show you!
It'll take a few months for v2.5.0 to be fully developed, so we hope you'll bear with us until then.
For now, we hope you continue to enjoy the game! Here's the latest changelog:
- Added a new collectible: "pogs". Each day you log in, four holes in the ground will be randomly placed across the overworld (think of it like fossils in Animal Crossing). If you search for them and dig them up, you will find a pog buried in them, which will be added to your pog collection. There are 24 different pogs to collect, and collecting multiples of the same one will upgrade it!
- Added a new "gachapog" machine in the MTT Hotel that will allow you to purchase pogs for 250G each. This might be useful for completionists, if you're willing to spend G to increase your pog collection.
- Added the ability to increase the spawnrate of rare diamond enemies by roughly 30%. To do this, you'll need to earn all diamond pogs. When you collect 20 of a single pog, it upgrades into a diamond pog. Do this for all of them and you'll get higher chances of finding diamond enemies!
- Added a new "Collection Total" stat in the View Progress menu. This will tell you roughly how much of your total collection (Chests + Bestiary + Pogs) that you've completed, in a percentage format.
- Added a preventative measure to ensure DMs won't crash the game if their values aren't sent correctly.
- Added a new system that periodically checks to make sure you're connected to the game correctly, which will help prevent the rare issue where sometimes players were put into an empty game.
- Removed the sessions system completely. The game has now returned to having only one large session that all players connect to. The new intro that was used for the sessions has been kept though, albeit changed a bit.
- Replaced some of the trophies in Offline Mode with different ones, since they were impossible to get because they required features only found in Online Mode.
- Fixed a bug where the MERCY button would stay yellow if you selected "Spare" too quickly.
- Fixed a bug where you could get into a PvP fight while in mid-air on the Hotland vents, allowing you to stay out-of-bounds after the fight ended.
- Other minor improvements.
And that's that!
As always, thanks for playing. Until next time, "don't forget"!
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